Forum: Tutorials & Other Helpful Info
05/27/20, 12:57 PM
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Replies: 5
Views: 14,778
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Forum: Tutorials & Other Helpful Info
06/11/19, 05:37 PM
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Replies: 4
Views: 10,879
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Forum: Tutorials & Other Helpful Info
04/23/19, 07:04 AM
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Replies: 16
Views: 22,361
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Forum: Bug Reports
03/21/19, 09:41 AM
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Replies: 4
Views: 7,987
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Forum: General Authoring Discussion
11/10/18, 09:01 AM
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Replies: 4
Views: 4,176
Trait knowledge
You can download AI Research Grid (https://www.esoui.com/downloads/info265-AIResearchGrid.html) and see how the code in there works. There is no single function that can tell you if all the traits...
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Forum: Wish List
09/17/18, 01:56 PM
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Replies: 1
Views: 6,535
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Forum: General Authoring Discussion
08/23/18, 10:00 PM
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Replies: 6
Views: 4,959
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Forum: General Authoring Discussion
07/03/18, 08:20 AM
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Replies: 38
Views: 19,938
MM is largest with 213M
CraftStore is next...
MM is largest with 213M
CraftStore is next largest at 7.7M
Furniture Catalogue and Inventory Insight are about 1.7M each
Everything else is 700k or smaller
Saved vars directory:
57 files
...
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Forum: Bug Reports
05/28/18, 08:46 AM
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Replies: 4
Views: 5,535
[fixed] PlayerProgressBar error
I got this after a battle to destroy a mage & a pearl (name escapes me at the moment) in Tor-Hame-Khard.
EsoUI/Ingame/PlayerProgressBar/PlayerProgressBar.lua:807: operator < is not supported for...
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Forum: Bug Reports
02/17/18, 01:05 AM
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Replies: 2
Views: 4,221
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Forum: Bug Reports
02/16/18, 02:19 PM
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Replies: 2
Views: 4,221
[outdated] GetItemCraftingInfo bad return 0 values
Pretty sure there's a problem with this function
GetItemCraftingInfo(BAG_VIRTUAL, 75365) -- Alkahest, returns 4, 58, 8, 50, 150
GetItemCraftingInfo(BAG_VIRTUAL, 82000) -- Amber Marble, returns 0, 0,...
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Forum: Gameplay
01/11/18, 09:14 AM
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Replies: 6
Views: 12,443
ability to create containers
I've been donating full motif sets (and large numbers of intricates/glyphs) to a guild for auctions, and it's a pain to have to send lots of mails with only six pieces at a time, so it got me...
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Forum: General Authoring Discussion
11/30/17, 08:01 AM
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Replies: 27
Views: 14,492
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Forum: Bug Reports
09/01/17, 02:53 PM
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Replies: 7
Views: 5,468
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Forum: Bug Reports
09/01/17, 07:32 AM
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Replies: 7
Views: 5,468
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Forum: Wish List
08/24/17, 09:37 AM
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Replies: 5
Views: 5,515
[outdated] Guild Bank deposits
I'd like to request a modification to an HoTR feature - View Guild Bank Gold.
Due to the random loss of gold when deposited into guild bank, it would be very helpful if each user could see their own...
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Forum: Bug Reports
06/20/17, 08:39 PM
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Replies: 2
Views: 4,408
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Forum: Bug Reports
06/19/17, 02:17 PM
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Replies: 2
Views: 4,408
[fixed] SelectGuildBank problems
I'm running into problems where EVENT_GUILD_BANK_ITEMS_READY is firing, but there are no items being retrieved.
I'm wanting to default the guild bank to something other than #1, so I'm calling...
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Forum: Wish List
05/03/17, 08:10 AM
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Replies: 17
Views: 13,015
Yeah, I don't see a "channel creation race"...
Yeah, I don't see a "channel creation race" problem for ESO. You could always create the channel with a slightly different name.
Comm channels for addons would be filled with gibberish anyway, so...
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Forum: Lua/XML Help
04/25/17, 03:36 PM
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Replies: 8
Views: 13,393
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Forum: General Authoring Discussion
04/25/17, 03:34 PM
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Replies: 27
Views: 36,975
Who said anything about analyzing someone elses...
Who said anything about analyzing someone elses addon? I'm talking strictly from the addon author point of view where, as authors, we know if our addon is heavy enough to cause performance problems...
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Forum: General Authoring Discussion
04/25/17, 08:39 AM
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Replies: 27
Views: 36,975
Wasn't talking about dynamic unloading, just a...
Wasn't talking about dynamic unloading, just a forced reloadui. The loading system figures out which addons it needs to load based on where the player is (inside a trial or not).
Nothing overly...
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Forum: General Authoring Discussion
04/20/17, 03:37 PM
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Replies: 27
Views: 36,975
If memory management already auto-expands, the...
If memory management already auto-expands, the message as it is doesn't help. If it says "LUA memory default is lower than what's being used. We'll expand as needed, this is just a warning.
To get...
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Forum: News
04/08/17, 12:48 PM
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Replies: 11
Views: 22,857
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Forum: Wish List
04/04/17, 09:59 PM
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Replies: 1
Views: 4,634
[outdated] Inventory Slot changes
Inventory Insight uses EVENT_INVENTORY_SINGLE_SLOT_UPDATE and EVENT_GUILD_BANK_ITEM_* to track items. The problem is that when an item count goes to zero, we get an event with bag/slot/count 0, but...
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