Forum: General Authoring Discussion
05/30/14, 02:57 AM
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Replies: 11
Views: 7,939
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Forum: General Authoring Discussion
05/27/14, 01:57 PM
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Replies: 9
Views: 6,473
Do something like the following and you will...
Do something like the following and you will notice that the callback of the button has nothing to do with the action triggered with the keybind.
ZO_OptionsWindowResetToDefaultButton:SetCallback(...
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Forum: Lua/XML Help
05/26/14, 10:46 AM
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Replies: 15
Views: 12,561
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Forum: General Authoring Discussion
05/17/14, 08:23 AM
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Replies: 8
Views: 6,331
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Forum: General Authoring Discussion
05/17/14, 05:42 AM
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Replies: 8
Views: 6,331
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Forum: Lua/XML Help
05/12/14, 03:56 AM
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Replies: 6
Views: 5,852
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Forum: Lua/XML Help
05/12/14, 03:52 AM
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Replies: 9
Views: 8,650
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Forum: Lua/XML Help
05/11/14, 12:05 PM
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Replies: 9
Views: 8,650
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Forum: General Authoring Discussion
05/11/14, 09:12 AM
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Replies: 12
Views: 15,365
Ok, I found the source of all the problems, i...
Ok, I found the source of all the problems, i could conform.
local fragment = ZO_SimpleSceneFragment:New( yourControl )
...
Apparently the fade animation messes up, the timeline in SCENE_MANAGER....
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Forum: General Authoring Discussion
05/11/14, 07:19 AM
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Replies: 12
Views: 15,365
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Forum: Wish List
05/11/14, 03:50 AM
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Replies: 4
Views: 7,089
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Forum: General Authoring Discussion
05/10/14, 09:59 AM
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Replies: 10
Views: 7,055
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Forum: General Authoring Discussion
05/10/14, 09:35 AM
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Replies: 12
Views: 15,365
local fragment = ZO_FadeSceneFragment:New(...
local fragment = ZO_FadeSceneFragment:New( yourControl )
SCENE_MANAGER:GetScene('hud'):AddFragment( fragment )
SCENE_MANAGER:GetScene('hudui'):AddFragment( fragment )
This adds yourControl to the...
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Forum: Translation Help
05/08/14, 07:21 AM
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Replies: 5
Views: 8,683
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Forum: Lua/XML Help
05/02/14, 09:12 AM
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Replies: 5
Views: 5,728
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Forum: Lua/XML Help
05/02/14, 08:50 AM
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Replies: 7
Views: 7,047
Another way would be to hook directly into...
Another way would be to hook directly into SCENE_MANAGER
local yourFragment = ZO_SimpleSceneFragment( yourControl )
-- this scene controls the hud when the recticle is active
local hudScene =...
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