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Forum: Tutorials & Other Helpful Info 03/16/16, 04:10 AM
Replies: 10
Views: 10,108
Posted By merlight
Who never stared at their own code asking "who...

Who never stared at their own code asking "who wrote this mess?" :D

Anyway, I'd either use Ayantir's heuristics, perhaps include a check for "^treasuremap_" or "_survey_" in texture name to be sure;...
Forum: Tutorials & Other Helpful Info 03/15/16, 04:39 PM
Replies: 10
Views: 10,108
Posted By merlight
LostTreasure/LostTreasure.lua +300 function...

LostTreasure/LostTreasure.lua +300 function LT:SlotAdded(bagId, slotIndex, slotData)
LostTreasure/LostTreasure.lua +301 if not (bagId == BAG_BACKPACK and slotData and slotData.itemType ==...
Forum: Tutorials & Other Helpful Info 03/15/16, 04:24 PM
Replies: 10
Views: 10,108
Posted By merlight
Did a grep through add-ons. The key itemID...

Did a grep through add-ons. The key itemID doesn't occur in ZOS UI at all; a few add-ons use itemID in private tables; only LostTreasure sets 'slotData.itemID' to the value extracted from itemLink.
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