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Forum: General Authoring Discussion 08/05/15, 12:16 AM
Replies: 12
Views: 8,809
Posted By DerBombo
Yeah, I did consider this and that's actually how...

Yeah, I did consider this and that's actually how it was built just before I implemented the PreHook solution. I didn't really like polling the game all the time for a value, I only need right before...
Forum: General Authoring Discussion 08/02/15, 03:07 PM
Replies: 12
Views: 8,809
Posted By DerBombo
Actually I'm using GetSecondsPlayed(), as the...

Actually I'm using GetSecondsPlayed(), as the regular /played command does.
Forum: General Authoring Discussion 08/02/15, 01:46 PM
Replies: 12
Views: 8,809
Posted By DerBombo
Yeah, the amount of data is very small. I had...

Yeah, the amount of data is very small. I had implemented a simple polling solution first because of that, but for now I like the PreHook solution the most, until anyone has very good arguments...
Forum: General Authoring Discussion 08/02/15, 01:21 PM
Replies: 12
Views: 8,809
Posted By DerBombo
That was exactly what I was looking for, albeit...

That was exactly what I was looking for, albeit you stating several times not to use those hooks.

I've created a small addon (http://www.esoui.com/downloads/info1163-PlayedAll.html) which adds an...
Forum: General Authoring Discussion 08/02/15, 10:38 AM
Replies: 12
Views: 8,809
Posted By DerBombo
Unload event

Hey guys!

Anyone knows if it's possible to do stuff, when the player logs out or quits the game client? So I could update saved variables when that happens? Basically the direct opposite of...
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