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Search: Posts Made By: Toirealach
Forum: Wish List 04/19/24, 03:58 PM
Replies: 12
Views: 8,700
Posted By Toirealach
+99999999 please please please!

+99999999 please please please!
Forum: Bug Reports 04/18/24, 04:03 PM
Replies: 3
Views: 806
Posted By Toirealach
Yes I also get cases where the death recap says...

Yes I also get cases where the death recap says one player killed an opponent but the PvP kill feed says another player did. And yes, I have been in a group where two players get told by the Combat...
Forum: Bug Reports 04/18/24, 03:48 PM
Replies: 3
Views: 758
Posted By Toirealach
Thanks for testing it out and verifying that the...

Thanks for testing it out and verifying that the heal happens first, but maybe put more intelligence into the ability?

If a player is low enough health that the DoT from this heal will kill them,...
Forum: Bug Reports 04/17/24, 06:06 PM
Replies: 3
Views: 758
Posted By Toirealach
Healthy Offering and Shrew Offering can kill a player

A Nightblade casting Healthy Offering or Shrew Offering on themselves when they have very low health can actually cause the player to kill themselves because your combat system is applying the health...
Forum: Bug Reports 04/17/24, 05:38 PM
Replies: 3
Views: 806
Posted By Toirealach
Combat Events vs. PvP Kill Feed

Why is it that sometimes (albeit rarely) that the Combat events and PvP Kill Feed don't match?

The Combat Events ACTION_RESULT_KILLING_BLOW will tell me one thing but the PvP Kill Feed says...
Forum: Minion 04/05/24, 04:44 PM
Replies: 12
Views: 5,163
Posted By Toirealach
A tutorial for how to use XCode to sign the...

A tutorial for how to use XCode to sign the Minion excutable app using jpackage on a Mac can be found here: https://codetinkering.com/how-to-use-jpackage-tool-cli-for-macos-apps/

Hopefully the folks...
Forum: Minion 04/05/24, 11:31 AM
Replies: 12
Views: 5,163
Posted By Toirealach
Yes I have verified that the JAR file is not...

Yes I have verified that the JAR file is not signed so MacOS won't let it run without manually telling MacOS to run.

This means to run Minion on a Mac until someone fixes it, you will need to:

1)...
Forum: Minion 04/05/24, 11:23 AM
Replies: 12
Views: 5,163
Posted By Toirealach
My guess is that the Minion app for Mac is not...

My guess is that the Minion app for Mac is not properly code signed and therefore MacOS won't let it run. This is something that only the devs of Minion can fix, specifically whomever makes the MacOS...
Forum: Minion 03/31/24, 01:50 AM
Replies: 12
Views: 5,163
Posted By Toirealach
There is a NEW version of Minion available (3.0.12), go get it.

Uninstall your old Minion, don't delete the configuration directory, and install the new 3.0.12 version. I installed the 32-bit version and it all works great again.

Perhaps next time folks won't...
Forum: Tutorials & Other Helpful Info 08/23/23, 12:58 PM
Replies: 52
Views: 13,322
Posted By Toirealach
Suppressing redundant PvP Kill Feed events

Dan, in looking at your code in chat handlers, is your fall off time 10 seconds there?

So if a killer kills the same victim twice within 10 seconds that only one death notice is posted?

I'm asking...
Forum: Lua/XML Help 08/22/23, 01:16 AM
Replies: 3
Views: 1,945
Posted By Toirealach
Ah thanks! I figured as much.

Ah thanks! I figured as much.
Forum: Lua/XML Help 08/21/23, 10:09 PM
Replies: 3
Views: 1,945
Posted By Toirealach
Is EVENT_PVP_KILL_FEED_DEATH being called twice

EVENT_PVP_KILL_FEED_DEATH looks like it is being called twice in a row for the same kill/death if another player in the area is close to the killer and victim.

To test, simply create an addon that...
Forum: General Authoring Discussion 07/04/23, 02:32 PM
Replies: 10
Views: 2,938
Posted By Toirealach
Hey just to let you know, I worked out some...

Hey just to let you know, I worked out some coordinates for the bases using your suggestion and it works great! Thanks!
Forum: General Authoring Discussion 07/02/23, 03:41 PM
Replies: 10
Views: 2,938
Posted By Toirealach
This is a fantastic suggestion! I'll give it a...

This is a fantastic suggestion! I'll give it a try this coming week! Thank you!
Forum: General Authoring Discussion 07/01/23, 01:28 PM
Replies: 10
Views: 2,938
Posted By Toirealach
Yes, thanks for the suggestions. I was going to...

Yes, thanks for the suggestions. I was going to walk around each base and calculate distances and vectors from things like dungeon entrances near the bases to estimate that the player is likely...
Forum: General Authoring Discussion 06/30/23, 01:55 PM
Replies: 10
Views: 2,938
Posted By Toirealach
I tried: local mapID =...

I tried:


local mapID = GetCurrentMapId()
local tileFilename = ""
for tileIndex = 1, 5 do
tileFilename = GetMapTileTextureForMapId(mapID, tileIndex) or "NONE"
d(string.format("tileIndex: %d,...
Forum: General Authoring Discussion 06/30/23, 11:29 AM
Replies: 10
Views: 2,938
Posted By Toirealach
That's exactly what I tried in my code and it...

That's exactly what I tried in my code and it doesn't seem to return the right information. It says I'm in Imperial Sewers and in Harena Hypogeum even when I'm inside the Ebonheart Pact Base rather...
Forum: General Authoring Discussion 06/30/23, 03:35 AM
Replies: 10
Views: 2,938
Posted By Toirealach
Imperial City base detection?

Is there any way to test to see if a player is currently in their home base in the Imperial City Sewers?
Forum: General Authoring Discussion 05/19/23, 04:25 PM
Replies: 3
Views: 2,243
Posted By Toirealach
Thank you

Thank you as usual!
Forum: General Authoring Discussion 05/19/23, 11:33 AM
Replies: 3
Views: 2,243
Posted By Toirealach
How to know if user is quitting or logging out a character?

Is there an event to which I can add a handler which is called when the user selects "QUIT" or "LOG OUT" to know they are intentionally quitting the game or logging out of their current character?
Forum: General Authoring Discussion 03/14/23, 03:17 PM
Replies: 5
Views: 3,342
Posted By Toirealach
Huh...yeah...

Huh...yeah...it is a library function from an addon, who knew?

Lemme muck with it.
Forum: General Authoring Discussion 03/14/23, 12:19 AM
Replies: 5
Views: 3,342
Posted By Toirealach
TimeUntilReset() is now wrong

TimeUntilReset() is now wrong. It reports the old reset time, not the new one for this patch.
Forum: General Authoring Discussion 01/13/23, 02:52 PM
Replies: 3
Views: 1,940
Posted By Toirealach
Thanks! Yeah that's the conclusion I came to...

Thanks! Yeah that's the conclusion I came to myself, but I thought I'd check.

I already put character names in a temp list which get converted to display names when you put the reticle over a toon....
Forum: General Authoring Discussion 01/12/23, 09:03 PM
Replies: 3
Views: 1,940
Posted By Toirealach
displayName from characterName?

Is there an API for me to take a characterName (raw or otherwise) that is passed to my function and get that character's display name from it to make a decorated display name?
Forum: General Authoring Discussion 09/01/22, 10:28 AM
Replies: 7
Views: 2,985
Posted By Toirealach
Ah perfect! This will work. I have users for an...

Ah perfect! This will work. I have users for an addon on which I'm working that want some stats to reset only on firstLoad while others want it to roll over each time the OnLoad event handler is...
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