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Forum: General Authoring Discussion 05/14/14, 06:12 AM
Replies: 5
Views: 4,660
Posted By LoPony
Sometimes I get 0 as result from...

Sometimes I get 0 as result from GetUnitClassId()
Someone else experienced that too?

I'm using it in a context with the Group unitTags (e.g. group1, group2, ...)
Forum: General Authoring Discussion 05/12/14, 01:58 AM
Replies: 12
Views: 15,038
Posted By LoPony
Any possibility to have some control about...

Any possibility to have some control about this?
Currently it hides the UI if you use siege weapons, I would like to remove that behavior. :(

edit: well I just found it. This does the job...
Forum: General Authoring Discussion 05/12/14, 01:16 AM
Replies: 2
Views: 2,957
Posted By LoPony
Possibility to get changes in unit stats

Hi,

I was searching for a possibility to get an units (player/target or group member) stats or the changed amount of it while under some kind of effect.

Mainly I'm searching for a solution to get...
Forum: Wish List 05/09/14, 02:16 AM
Replies: 24
Views: 30,426
Posted By LoPony
Isn't is...

Isn't is GetCurrentMapZoneIndex()/GetCurrentMapIndex() like your wished GetMapId()?
Forum: Lua/XML Help 04/28/14, 07:55 AM
Replies: 2
Views: 3,781
Posted By LoPony
If RegisterForUpdate works, I wont need any...

If RegisterForUpdate works, I wont need any OnUpdate handler at all.
I'll give it a try asap, thanks Harven :)
Forum: Lua/XML Help 04/28/14, 05:26 AM
Replies: 2
Views: 3,781
Posted By LoPony
SetHidden and event handlers

Hello!

I’m a little bit confused.
If I hide a TopLevelControl with control:SetHidden( true ), my OnUpdate-Handler stops working.

Example:
control:SetHandler( 'OnUpdate', function() OnUpdate() end...
Forum: General Authoring Discussion 04/16/14, 10:24 AM
Replies: 0
Views: 2,487
Posted By LoPony
Mouse position

Hi,

is there any API function that returns the current mouse position in 2D-UI mode?

I found this:
GetMapMouseoverInfo(number normalizedMouseX, number normalizedMouseY)
Returns: string...
Forum: AddOn Help/Support 04/10/14, 08:01 AM
Replies: 8
Views: 7,961
Posted By LoPony
Could somebody explain to me what this code does...

Could somebody explain to me what this code does (taken from esohead.lua):
CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged") -- Fix for bug #23

There is no RegisterCallback call anywhere...
Forum: General Authoring Discussion 04/05/14, 06:08 AM
Replies: 2
Views: 3,719
Posted By LoPony
thanks chase, works pretty good :D

thanks chase, works pretty good :D
Forum: General Authoring Discussion 04/05/14, 04:33 AM
Replies: 2
Views: 3,719
Posted By LoPony
Overwrite event-handlers of default UI Elements

Hi,

I was trying to call a custom method if the gamemenu is shown:

ZO_GameMenu_InGame:SetHandler( 'OnShow', function() doSomething() end )


But this will disable the GameMenu from beeing displayed...
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