Forum: General Authoring Discussion
05/14/14, 06:12 AM
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Replies: 5
Views: 4,660
Sometimes I get 0 as result from...
Sometimes I get 0 as result from GetUnitClassId()
Someone else experienced that too?
I'm using it in a context with the Group unitTags (e.g. group1, group2, ...)
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Forum: General Authoring Discussion
05/12/14, 01:58 AM
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Replies: 12
Views: 15,038
Any possibility to have some control about...
Any possibility to have some control about this?
Currently it hides the UI if you use siege weapons, I would like to remove that behavior. :(
edit: well I just found it. This does the job...
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Forum: General Authoring Discussion
05/12/14, 01:16 AM
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Replies: 2
Views: 2,957
Possibility to get changes in unit stats
Hi,
I was searching for a possibility to get an units (player/target or group member) stats or the changed amount of it while under some kind of effect.
Mainly I'm searching for a solution to get...
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Forum: Wish List
05/09/14, 02:16 AM
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Replies: 24
Views: 30,426
Isn't is...
Isn't is GetCurrentMapZoneIndex()/GetCurrentMapIndex() like your wished GetMapId()?
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Forum: Lua/XML Help
04/28/14, 07:55 AM
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Replies: 2
Views: 3,781
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Forum: Lua/XML Help
04/28/14, 05:26 AM
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Replies: 2
Views: 3,781
SetHidden and event handlers
Hello!
I’m a little bit confused.
If I hide a TopLevelControl with control:SetHidden( true ), my OnUpdate-Handler stops working.
Example:
control:SetHandler( 'OnUpdate', function() OnUpdate() end...
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Forum: General Authoring Discussion
04/16/14, 10:24 AM
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Replies: 0
Views: 2,487
Mouse position
Hi,
is there any API function that returns the current mouse position in 2D-UI mode?
I found this:
GetMapMouseoverInfo(number normalizedMouseX, number normalizedMouseY)
Returns: string...
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Forum: AddOn Help/Support
04/10/14, 08:01 AM
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Replies: 8
Views: 7,961
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Forum: General Authoring Discussion
04/05/14, 06:08 AM
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Replies: 2
Views: 3,719
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Forum: General Authoring Discussion
04/05/14, 04:33 AM
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Replies: 2
Views: 3,719
Overwrite event-handlers of default UI Elements
Hi,
I was trying to call a custom method if the gamemenu is shown:
ZO_GameMenu_InGame:SetHandler( 'OnShow', function() doSomething() end )
But this will disable the GameMenu from beeing displayed...
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