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Forum: Alpha/Beta AddOns 03/09/16, 12:28 AM
Replies: 60
Views: 55,997
Posted By Kith
S'rendarr has now been pushed out for the new...

S'rendarr has now been pushed out for the new rewrite to coincide as much as possible with Thieves Guild. Thank you for the assistance provided in testing so far, and feel free to let me know about...
Forum: Alpha/Beta AddOns 03/05/16, 02:37 PM
Replies: 60
Views: 55,997
Posted By Kith
Thanks for this! In the ones you listed, is the...

Thanks for this! In the ones you listed, is the only 'issue' the double display for Meatbag? Or are the first ones not showing as actual auras even though the mod is 'seeing' them? Just need to check...
Forum: Alpha/Beta AddOns 03/05/16, 04:20 AM
Replies: 60
Views: 55,997
Posted By Kith
I had actually left that off the filter (along...

I had actually left that off the filter (along with vamp bite) as I figured those may be two 'cooldowns' people would be interested in. I'm interested in your thoughts on that (and others!) as to...
Forum: Alpha/Beta AddOns 03/03/16, 03:06 PM
Replies: 60
Views: 55,997
Posted By Kith
Yes please, the ID (in the aura name in the beta...

Yes please, the ID (in the aura name in the beta version between the square brackets) and, if in english, the spell name just to give me more idea. Those bits of info along with details as to whether...
Forum: Alpha/Beta AddOns 03/02/16, 10:16 PM
Replies: 60
Views: 55,997
Posted By Kith
Not that I recall, but I was primarily trying to...

Not that I recall, but I was primarily trying to find a difference in the source|target parts of the event. If you have somebody you could run tests with it'd be appreciated - I had to go hunting for...
Forum: Alpha/Beta AddOns 03/02/16, 04:30 PM
Replies: 60
Views: 55,997
Posted By Kith
Unfortunatly this seems to be a problem with the...

Unfortunatly this seems to be a problem with the API provided by ZOS. There isn't really anything in the 'event' that distinguishes it being your ability vs somebody elses without doing a whole host...
Forum: Alpha/Beta AddOns 03/01/16, 07:22 PM
Replies: 60
Views: 55,997
Posted By Kith
That is the intended functionality for that...

That is the intended functionality for that spell. It never puts a buff on you, its a debuff on your target. The buff provided to the player is Major Sorcery which is categorised as part of the Major...
Forum: Alpha/Beta AddOns 02/29/16, 12:00 AM
Replies: 60
Views: 55,997
Posted By Kith
New Version Uploaded (2.1.1)

New version posted. Adds the ability to simulate auras for abilities that don't get the proper information from the API (mainly gtaoe abilities) though, while the code path has been added only 2...
Forum: Alpha/Beta AddOns 02/27/16, 11:43 PM
Replies: 60
Views: 55,997
Posted By Kith
Is it just the encircling line that denotes...

Is it just the encircling line that denotes remaining time you are after? Everything else from that image can already be done with the right settings.



Did S'rendarr itself show two different auras...
Forum: Alpha/Beta AddOns 02/27/16, 03:54 PM
Replies: 60
Views: 55,997
Posted By Kith
Thanks for the offer but I no longer need help...

Thanks for the offer but I no longer need help testing for this issue, its been resolved (was for the proc system in last night's update). I'll remove the mod from the post to avoid further confusion...
Forum: Alpha/Beta AddOns 02/27/16, 05:06 AM
Replies: 60
Views: 55,997
Posted By Kith
New Version Uploaded (2.1.0)

New version has been uploaded which adds the proc tracking system and a configurable cast bar. Heavy Attack swing timer tracking was not added due to complications (see earlier posts), but the cast...
Forum: Alpha/Beta AddOns 02/26/16, 03:13 PM
Replies: 60
Views: 55,997
Posted By Kith
Castbar: I've decided not to go ahead with heavy...

Castbar: I've decided not to go ahead with heavy attack swing timers. While I can get close to proper accuracy, I can't quite get it to work 100% and i'd rather not add them than have them only work...
Forum: Alpha/Beta AddOns 02/25/16, 03:56 PM
Replies: 60
Views: 55,997
Posted By Kith
Thank you all for the details. Unfortunatly the...

Thank you all for the details. Unfortunatly the idea I was hoping to test for, that of them being all of the ABILITY_TYPE_REGISTERTRIGGER doesn't seem to be the case. Was hoping to not need two paths...
Forum: Alpha/Beta AddOns 02/24/16, 11:10 PM
Replies: 60
Views: 55,997
Posted By Kith
Register Trigger Test

If anybody has some time, I need some assistance checking for the existence of a certain event firing. I can't test this myself due to the lack of a character with the appropriate abilities.

The...
Forum: Alpha/Beta AddOns 02/24/16, 05:29 PM
Replies: 60
Views: 55,997
Posted By Kith
New Version Uploaded (2.0.2)

Minor update while I work on the larger changes.

Still on the TODO list:
- Fixing the Whitelist / Blacklist to work with non-english clients (handling of control characters)
- Adding the ability to...
Forum: Alpha/Beta AddOns 02/23/16, 10:39 PM
Replies: 60
Views: 55,997
Posted By Kith
I'm not sure on the Flames issue. On one hand...

I'm not sure on the Flames issue. On one hand having 3 auras is superfluous, but on the other, if you want to track Major Effects, they should "all" be tracked and, to use an example, say you cast...
Forum: Alpha/Beta AddOns 02/23/16, 12:16 AM
Replies: 60
Views: 55,997
Posted By Kith
New Version Uploaded (2.0.1)

A new version has been uploaded with a host of changes and additions (and a couple of fixes).


- NEW Added ability to change the fadeout timers for Auras (can be set to instantly disappear on...
Forum: Alpha/Beta AddOns 02/22/16, 01:42 AM
Replies: 60
Views: 55,997
Posted By Kith
I could set it up that Major and Minor effects...

I could set it up that Major and Minor effects are their own category that can be sorted to windows (or hidden outright) rather than just filters; at least for the player; will have to think of the...
Forum: Alpha/Beta AddOns 02/21/16, 11:34 PM
Replies: 60
Views: 55,997
Posted By Kith
For the Major/Minor, i'll see if filtering by...

For the Major/Minor, i'll see if filtering by icon would help alleviate the problem, but if given a list of what IDs are are in each of the categories of Major/Minor I can add that to the data...
Forum: Alpha/Beta AddOns 02/21/16, 10:20 PM
Replies: 60
Views: 55,997
Posted By Kith
Just to check on these, is that first one a type...

Just to check on these, is that first one a type (574080) or is it really that ID - first one i've seen > 100,000?

The short term runspeed buffs are either Major/Minor (can you check please?) or not...
Forum: Alpha/Beta AddOns 02/21/16, 10:04 PM
Replies: 60
Views: 55,997
Posted By Kith
1) I can make a note to add that as an option,...

1) I can make a note to add that as an option, due to the coding it can't be removed entirely, but it could be reduced to ~100ms for the fadeout as a minimum

2) Aye, I don't know German and I don't...
Forum: Alpha/Beta AddOns 02/21/16, 04:52 PM
Replies: 60
Views: 55,997
Posted By Kith
S'rendarr v2 BETA

Given the changes in the API made over the last few months that now allow for 'perfect knowledge' of the Auras on the player and their target. A rewrite of Srendarr was in order and the opportunity...
Forum: General Authoring Discussion 05/13/14, 04:43 PM
Replies: 5
Views: 4,661
Posted By Kith
local classID = { [1] = 'Dragonknight', [2] =...

local classID = {
[1] = 'Dragonknight',
[2] = 'Sorcerer',
[3] = 'Nightblade',
[6] = 'Templar',
}

This is the current list, not sure why Templar is all out on its own at 6.
Forum: General Authoring Discussion 05/12/14, 04:21 PM
Replies: 7
Views: 5,323
Posted By Kith
Unless ESO is doing something weird, its not bad...

Unless ESO is doing something weird, its not bad behavior to leave the window with a nil name. As you say, it is one less entry in the global namespace and you can still reference those via...
Forum: General Authoring Discussion 05/04/14, 05:14 PM
Replies: 9
Views: 8,215
Posted By Kith
I'm still using the basic LAM functionality but I...

I'm still using the basic LAM functionality but I ... mucked around... with the code quite a bit to 'fake' adding tabbed panels in my latest mod (S'rendarr) to avoid the anchors processing message. I...
Showing results 1 to 25 of 49