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Forum: General Authoring Discussion 05/04/14, 09:59 AM
Replies: 5
Views: 4,319
Posted By GetBackYouPansy
Oh I see what you mean, that does seem trickier...

Oh I see what you mean, that does seem trickier :)

What's your requirement - why do you need the immunity to reloadi? Is that something you'd expect people to do? I wonder if there might be another...
Forum: General Authoring Discussion 05/04/14, 08:39 AM
Replies: 5
Views: 4,319
Posted By GetBackYouPansy
Is it not just a case of only reacting to the...

Is it not just a case of only reacting to the first player activation event you see after your addon was loaded?
Forum: Tutorials & Other Helpful Info 04/28/14, 02:26 PM
Replies: 10
Views: 18,651
Posted By GetBackYouPansy
You can get each animation out of the timeline...

You can get each animation out of the timeline and adjust them. There are shortcuts for the first and last animation, see [1], and you can just do all the animations in the timeline like this.


--...
Forum: Lua/XML Help 04/27/14, 09:07 AM
Replies: 9
Views: 6,282
Posted By GetBackYouPansy
It can be used to print to the chat log i.e....

It can be used to print to the chat log i.e. d("Hello, world!") but it can also be used to dump detail information about tables, i.e. d(ZO_Enchanting).

Also you can pass it any number of params and...
Forum: Lua/XML Help 04/15/14, 02:16 PM
Replies: 14
Views: 10,814
Posted By GetBackYouPansy
The On* event script blocks defined in XML have a...

The On* event script blocks defined in XML have a "local self" so you don't need to pass names around, you can pass the thing itself :)

See the ScriptArguments at...
Forum: Wiki 04/14/14, 04:46 PM
Replies: 3
Views: 14,801
Posted By GetBackYouPansy
I like the idea, I was toying with the idea of...

I like the idea, I was toying with the idea of trying some YT 'tutorials' or writing something up. Maybe a cookbook of sorts.

I think a lot of the problem people have getting started is that the...
Forum: Lua/XML Help 04/10/14, 11:46 AM
Replies: 3
Views: 5,823
Posted By GetBackYouPansy
Little trick, if you want to know what a...

Little trick, if you want to know what a particular sound is that is played by the UI, you can likely find out with (via /script):

ZO_PreHook("PlaySound", function(name) d("Play sound: " .. name)...
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