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Search: Posts Made By: votan
Forum: General Authoring Discussion 09/17/20, 02:03 PM
Replies: 1
Views: 65
Posted By votan
<emperor>Welcome on the dark side</emperor> You...

<emperor>Welcome on the dark side</emperor>

You are right, size is used as a value, only. By default. But by the power of Lua you can intercept accessing properties like "size" to change the...
Forum: General Authoring Discussion 09/15/20, 01:50 AM
Replies: 4
Views: 129
Posted By votan
Good point. You can check this very easy. If your...

Good point. You can check this very easy. If your addon has no dependency to LAM2 (expand your addon in the extension menu), you need to change your manifest file.
Forum: General Authoring Discussion 09/12/20, 09:32 AM
Replies: 4
Views: 129
Posted By votan
How does your manifest.txt look like and when do...

How does your manifest.txt look like and when do you call Initialize?
Forum: AddOn Help/Support 08/24/20, 01:16 PM
Replies: 4
Views: 251
Posted By votan
Did you create/renew the anti-virus exception for...

Did you create/renew the anti-virus exception for ESO?
Or tried to run eso as admin?
Forum: Lua/XML Help 08/22/20, 12:25 PM
Replies: 3
Views: 429
Posted By votan
The StartInteraction function is private (not...

The StartInteraction function is private (not usable by addons) exact for this reason.
Forum: AddOn Search/Requests 08/11/20, 01:37 AM
Replies: 2
Views: 312
Posted By votan
Even everything prior being in the game is...

Even everything prior being in the game is untouchable by addons.
I have not tested it, but I would say that AddOnSettings.txt is written from eso.exe memory without checking external changes on...
Forum: Tutorials & Other Helpful Info 07/13/20, 01:53 PM
Replies: 7
Sticky: Update 6.1
Views: 1,672
Posted By votan
[bug] World Map still referring KEEP_TOOLTIP

I get a nil reference error on entering the world:
worldmap.lua line 1117:
local function OnGuildNameAvailable()
if not KEEP_TOOLTIP:IsHidden() then
KEEP_TOOLTIP:RefreshKeepInfo()
...
Forum: General Authoring Discussion 07/01/20, 12:14 PM
Replies: 8
Views: 525
Posted By votan
I use it in VotansImprovedLocations. I like the...

I use it in VotansImprovedLocations.
I like the idea sirinsidiator suggested in gitter.
Forum: General Authoring Discussion 06/25/20, 09:51 AM
Replies: 12
Views: 727
Posted By votan
For me, it was a pleasure and an honor. Thank you...

For me, it was a pleasure and an honor. Thank you so much for helping us. :o

Good luck!
votan
Forum: AddOn Search/Requests 06/01/20, 02:43 PM
Replies: 3
Views: 706
Posted By votan
I think we are talking about the color on the...

I think we are talking about the color on the map, not 3D world.
Forum: Chit-Chat 05/25/20, 03:11 AM
Replies: 15
Views: 637
Posted By votan
Yep. That was me :o Sorry.

Yep. That was me :o
Sorry.
Forum: General Authoring Discussion 05/11/20, 09:26 AM
Replies: 9
Views: 1,413
Posted By votan
And there is a global variable...

And there is a global variable WORLD_MAP_SCENE.
WORLD_MAP_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN...
Forum: General Authoring Discussion 05/03/20, 01:33 PM
Replies: 6
Views: 496
Posted By votan
The function GetItemCraftingInfo return...

The function GetItemCraftingInfo return rankRequirement. The rank 1-10 defines the levels. The relation must be hard-coded.
Forum: AddOn Help/Support 04/12/20, 03:44 AM
Replies: 1
Views: 607
Posted By votan
From the path you posted my first glance guess...

From the path you posted my first glance guess is, that you unzipped it wrong. Addon paths never include the zip-name.
C:\Users\44792\Documents\Elder Scrolls...
Forum: AddOn Help/Support 04/03/20, 12:05 PM
Replies: 2
Views: 583
Posted By votan
ZO_CompassFrameLeft:SetAlpha(0) ZO_CompassFrameCen...

ZO_CompassFrameLeft:SetAlpha(0)
ZO_CompassFrameCenter:SetAlpha(0)
ZO_CompassFrameRight:SetAlpha(0)
Forum: AddOn Search/Requests 03/12/20, 04:48 AM
Replies: 6
Views: 1,518
Posted By votan
Even worse: If you install a bunch of addons...

Even worse: If you install a bunch of addons without knowing why, you don't know why things are as they are and where to configure things you don't want like that.
Forum: AddOn Help/Support 02/25/20, 03:30 PM
Replies: 2
Views: 841
Posted By votan
For your error you can read this:...

For your error you can read this: https://www.esoui.com/forums/showthread.php?t=8988

In your case line 942.
Forum: Lua/XML Help 02/16/20, 11:00 AM
Replies: 3
Views: 1,228
Posted By votan
You could check the current scene. If it is the...

You could check the current scene. If it is the mail scene, it is from mail. If it is the loot scene, it is from loot. Not perfect, I know.
Forum: AddOn Help/Support 02/07/20, 03:25 AM
Replies: 2
Views: 1,008
Posted By votan
For AGS: Correct. The Fish Fillet stats you are...

For AGS: Correct.
The Fish Fillet stats you are talking about are shown, if you hover either a fish or the "Perfect Roe".
Forum: Lua/XML Help 01/15/20, 12:47 PM
Replies: 3
Views: 1,416
Posted By votan
Welcome :) Check this to see how ZOS handles...

Welcome :)

Check this to see how ZOS handles them:
https://www.esoui.com/downloads/info1213-ESOUI-TheElderScrollsOnlinesourcecode.html

Use the addon zgoo or torchbug to browse this...
Forum: General Authoring Discussion 12/10/19, 03:06 AM
Replies: 4
Views: 1,336
Posted By votan
You always use the same setting called "set". I...

You always use the same setting called "set".
I guess you want to do:
setting[set]

setting.set is setting["set"]. Not setting.$set like in powershell.
Forum: AddOn Help/Support 12/05/19, 12:49 PM
Replies: 4
Views: 1,199
Posted By votan
Maybe this helps:...

Maybe this helps: https://wiki.esoui.com/UserFolder
Forum: AddOn Help/Support 11/28/19, 09:54 AM
Replies: 6
Views: 1,900
Posted By votan
What kind of addons are you looking for? Aid in...

What kind of addons are you looking for?

Aid in combat is limited in ESO for good reasons. ;)
Forum: Lua/XML Help 10/02/19, 02:53 AM
Replies: 6
Views: 2,098
Posted By votan
All the fragment "classes" you need are already...

All the fragment "classes" you need are already there. For you own top level you need your own ZO_FadeSceneFragment "instance".
To stop all movement you can re-use STOP_MOVEMENT_FRAGMENT instance.
Forum: Lua/XML Help 10/01/19, 07:18 AM
Replies: 6
Views: 2,098
Posted By votan
The keywords, you are looking for, are "scene"...

The keywords, you are looking for, are "scene" and "fragment".

You create a new scene there your top level window (as part of a fragment) is shown. If you add additional built-in fragments, you get...
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