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Forum: General Authoring Discussion 03/13/24, 01:23 PM
Replies: 3
Views: 1,528
Posted By static_recharge
Thank you for the quick replies everyone. It has...

Thank you for the quick replies everyone. It has been a while since I looked at that tutorial and had forgotten that it showed what I needed. I'll read that over again. Cheers!
Forum: General Authoring Discussion 03/13/24, 06:20 AM
Replies: 3
Views: 1,528
Posted By static_recharge
Splitting up Add-on into Multiple Files

Hello I was hoping someone could explain to me good practices (and how they work) for splitting up a large add-on into multiple files. For example having one file for the settings menu information...
Forum: Lua/XML Help 04/04/22, 03:34 PM
Replies: 6
Views: 1,863
Posted By static_recharge
Thanks for the explanation, this makes a lot more...

Thanks for the explanation, this makes a lot more sense now.
Forum: Lua/XML Help 04/04/22, 11:57 AM
Replies: 6
Views: 1,863
Posted By static_recharge
This works beautifully, thank you for diving into...

This works beautifully, thank you for diving into it with me!
Forum: Lua/XML Help 04/04/22, 09:00 AM
Replies: 6
Views: 1,863
Posted By static_recharge
When I run the function from chat: /script...

When I run the function from chat:
/script DestroyAllJunk()
My test message shows up. When I run it from the UI by hitting the hotkey while having at least one item on the junk tab it opens up the...
Forum: Lua/XML Help 04/04/22, 05:35 AM
Replies: 6
Views: 1,863
Posted By static_recharge
Prehooking DestroyAllJunk

I'm having an issue with Prehooking the DestroyAllJunk() function. I'm fairly new to Prehooking but I followed a few examples and can't seem to get it to work. I want to grab some info about the...
Forum: AddOn Help/Support 03/02/22, 11:39 AM
Replies: 7
Views: 2,674
Posted By static_recharge
I thought this is what they meant.

I thought this is what they meant.
Forum: AddOn Help/Support 03/02/22, 11:11 AM
Replies: 7
Views: 2,674
Posted By static_recharge
I'm pretty sure the base game does this. Unless...

I'm pretty sure the base game does this. Unless I'm thinking of something else. Can you elaborate?
Forum: Graphics Help 12/20/21, 10:29 PM
Replies: 3
Views: 4,531
Posted By static_recharge
Play/Pause/Resume Icon Textures?

I would like to create a pause/resume button for my addon, however TextureIt seems to not be working right now and I'm not sure how else to find possible textures that would work. I would rather not...
Forum: Minion 12/14/21, 01:30 PM
Replies: 5
Views: 3,737
Posted By static_recharge
Java Vulnerability

Minion Team,

It looks like Minion is using log4j 2.6.2. This is currently a version of the log4j exploit activly being used. It is currently ranks a 10 out of 10 in severity.

I am just checking...
Forum: General Authoring Discussion 09/08/21, 01:23 PM
Replies: 3
Views: 2,416
Posted By static_recharge
Thanks for the reply, I did not have a look at...

Thanks for the reply, I did not have a look at that add-on yet, but I did find a solution myself. First off I was being blind and forgot add the "mouseEnabled" feature to the control. Second this is...
Forum: General Authoring Discussion 09/07/21, 06:54 AM
Replies: 3
Views: 2,416
Posted By static_recharge
Highlight Outline on Mouse Enter

So I thought this would be easy to do, and this is not my first UI project, but I can't seem to figure this one bit out. I have a grid of coordinates that I want the user to select a square from....
Forum: General Authoring Discussion 05/06/21, 03:43 AM
Replies: 1
Views: 2,240
Posted By static_recharge
Drag and Drop Icons

Hey everyone!

So I'm trying to make an add-on that includes various icons being dragabble and dropable, much like how the ingame skill manager works. Basic requirements are: click and drag to new...
Forum: Lua/XML Help 07/20/19, 04:30 PM
Replies: 3
Views: 4,836
Posted By static_recharge
Setting both toplevelcontrols to hidden="false"...

Setting both toplevelcontrols to hidden="false" provides both on top of each other. So they can both exist at the same time.
Forum: Lua/XML Help 07/20/19, 03:40 PM
Replies: 3
Views: 4,836
Posted By static_recharge
Creating "Tabs" in Custom UI

Hello fellow devs!

I'm fairly new to the XML scene as both of my addons either used LibAddonMenu2.0 or had a very basic UI element to them. Now I'm trying to spruce things up with a complete...
Forum: General Authoring Discussion 07/09/19, 07:57 PM
Replies: 2
Views: 5,135
Posted By static_recharge
I actually ended up using...

I actually ended up using EVENT_COLLECTIBLE_NOTIFICATION_NEW because I realised that every time you unlock a collectible you get a notification and the collectible id is one of the parameters. Works...
Forum: General Authoring Discussion 07/08/19, 08:53 PM
Replies: 2
Views: 5,135
Posted By static_recharge
Collectible Unlocked Event?

I'm trying to get my addon to trigger when a collectible is unlocked, specifically when a house is purchased so that I can update my data. However I can't seem to find the event that I thought was...
Forum: Guilds 04/23/19, 09:06 PM
Replies: 180
Views: 143,742
Posted By static_recharge
Every month Grievance has a guild meeting where...

Every month Grievance has a guild meeting where we get together and talk about what's going on in the guild, laugh a little bit and just hang out. Here's a pic of our last guild meeting at our guild...
Forum: General Authoring Discussion 07/01/18, 09:53 PM
Replies: 9
Views: 3,998
Posted By static_recharge
Thank you for the reply, I wil experiment with it...

Thank you for the reply, I wil experiment with it :D
Forum: General Authoring Discussion 07/01/18, 08:39 PM
Replies: 9
Views: 3,998
Posted By static_recharge
Don't get me wrong it had crossed my mind, I just...

Don't get me wrong it had crossed my mind, I just wanted to see if there was an advantage to using the built-in filter or not. If it doesn't work that is exactly what I will be doing.
Forum: General Authoring Discussion 07/01/18, 08:07 PM
Replies: 9
Views: 3,998
Posted By static_recharge
Multiple Event Filters?

So I'm following the Wiki on how to add multiple filters for the same event and I'm stumped. According to the Wiki:


But when I try to do this (either method mentioned), the only filter that applies...
Forum: General Authoring Discussion 11/05/17, 11:51 PM
Replies: 7
Views: 3,388
Posted By static_recharge
This did the trick thank you!

This did the trick thank you!
Forum: General Authoring Discussion 11/05/17, 05:40 PM
Replies: 7
Views: 3,388
Posted By static_recharge
I appreciate the input! I haven't tried this yet,...

I appreciate the input! I haven't tried this yet, but I'm curious, how would this react to other addons that do the same thing? I know Shissu's guild tools uses this same method would both of our...
Forum: General Authoring Discussion 11/05/17, 01:32 PM
Replies: 7
Views: 3,388
Posted By static_recharge
using a delay only partially works. It adds the...

using a delay only partially works. It adds the text to the menu, but it's outside of the menu border at the bottom and is un-clickable. Even if I shrink the delay to 1ms it does this.
Forum: General Authoring Discussion 11/05/17, 10:41 AM
Replies: 7
Views: 3,388
Posted By static_recharge
ZO_InventorySlot_DiscoverSlotActionsFromActionList...

ZO_InventorySlot_DiscoverSlotActionsFromActionList populates the inventory context menu. As for clearing the menu I never thought about that, thanks! I would really like to do it withouth adding a...
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