Showing results 1 to 21 of 21
Search took 0.00 seconds.
Search: Posts Made By: KLISK
Forum: Lua/XML Help 08/30/23, 12:33 PM
Replies: 9
Views: 2,544
Posted By KLISK
Everything seems to be correct. Try restarting...

Everything seems to be correct. Try restarting the client, textures are not loaded on the fly.
According to a good ZoS, it would be necessary to add color filling, textures that are not loaded. But...
Forum: AddOn Help/Support 07/31/23, 10:00 AM
Replies: 13
Views: 2,414
Posted By KLISK
"This addon is not supporting the Gamepad mode...

"This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn off the Gamepad mode AND the accessibility mode."

From the screenshots, I see that...
Forum: AddOn Help/Support 07/30/23, 03:02 AM
Replies: 13
Views: 2,414
Posted By KLISK
Restart the client. The mode switch icon uses a...

Restart the client. The mode switch icon uses a custom texture that is loaded when the game is reloaded.
Forum: Tutorials & Other Helpful Info 02/01/23, 11:37 AM
Replies: 15
Views: 7,732
Posted By KLISK
Is it possible to add a shader to blur only the...

Is it possible to add a shader to blur only the 3d scene behind the control? Like the full-screen blur effects that are used in the game?
Forum: Tutorials & Other Helpful Info 02/01/23, 06:15 AM
Replies: 15
Views: 7,732
Posted By KLISK
@ZOS_DanBatson SetGaussianBlur, SetMotionBlur,...

@ZOS_DanBatson

SetGaussianBlur, SetMotionBlur, SetRadialBlur

This is what I think, now I can set the blur shader to control?
I mean the blur of the 3D scene behind the control.
Forum: AddOn Search/Requests 03/12/20, 09:51 AM
Replies: 6
Views: 3,965
Posted By KLISK
@sirinsidiator and @votan are 100% right! You...

@sirinsidiator and @votan are 100% right!
You should find out the game in its original form, and then you yourself will find what you need.;)
Forum: AddOn Search/Requests 03/11/20, 11:47 AM
Replies: 6
Views: 3,972
Posted By KLISK
Since I use LUI, maybe I don’t need to add...

Since I use LUI, maybe I don’t need to add anything :)

@ArtOfShred do you intercept this function COMPASS_FRAME:GetBossBarActive()?
Forum: AddOn Search/Requests 03/10/20, 11:34 PM
Replies: 6
Views: 3,972
Posted By KLISK
Perhaps I will add such a setting in PerfectPixel.

Perhaps I will add such a setting in PerfectPixel.
Forum: AddOn Help/Support 11/27/19, 12:16 PM
Replies: 9
Views: 4,304
Posted By KLISK
I can say ... the pixels are just huge. :eek:

I can say ... the pixels are just huge. :eek:
Forum: AddOn Search/Requests 03/23/19, 03:56 PM
Replies: 1
Views: 1,868
Posted By KLISK
https://www.esoui.com/downloads/info1523-VotansImp...

https://www.esoui.com/downloads/info1523-VotansImprovedQuests.html
Forum: General Authoring Discussion 03/15/19, 02:36 PM
Replies: 18
Views: 7,704
Posted By KLISK
Here is an example of adding a new control to the...

Here is an example of adding a new control to the pool and hiding the existing one.
<OnInitialized> is called once when an object is created, any global function or Lua code can be placed...
Forum: General Authoring Discussion 03/15/19, 12:47 AM
Replies: 18
Views: 7,704
Posted By KLISK
As I wrote earlier, you create an object...

As I wrote earlier, you create an object structure through XML. You will have a template for passing to the pool. And all the parameters and handlers that will change, use SetCustomAcquireBehavior...
Forum: General Authoring Discussion 03/14/19, 05:16 PM
Replies: 18
Views: 7,704
Posted By KLISK
Well, in general, the possibility is)) @Letho...

Well, in general, the possibility is))

@Letho but as Siri said, a pool for saving objects for quick access. If you decide to completely replace the object in the pool, it will not be elegant, it...
Forum: General Authoring Discussion 03/14/19, 02:22 PM
Replies: 18
Views: 7,704
Posted By KLISK
you need to use "overide = true" if you want to...

you need to use "overide = true" if you want to change the parameters of an existing object. I tried to do it with InventoryRowControl, but I could not get a fully working version. If you need to...
Forum: Bug Reports 02/16/19, 11:18 AM
Replies: 0
Views: 4,078
Posted By KLISK
[open] GetJournalQuestLocationInfo()

I want to get the name of the dungeon, which is needed for the task with the help of 'GetJournalQuestLocationInfo()', but the function returns not what is needed. Is this a mistake or am I doing...
Forum: General Authoring Discussion 08/19/18, 06:28 PM
Replies: 7
Views: 3,223
Posted By KLISK
He refers to this: INVENTORY_FRAGMENT =...

He refers to this:
INVENTORY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_PlayerInventory)

ZO_FadeSceneFragment = ZO_AnimatedSceneFragment:Subclass()

function ZO_FadeSceneFragment:New(control,...
Forum: General Authoring Discussion 08/19/18, 05:16 PM
Replies: 7
Views: 3,223
Posted By KLISK
Can I do something like this with...

Can I do something like this with "INVENTORY_FRAGMENT" to turn off the animation. Instead of "INVENTORY_FRAGMENT.duration = 0"
Forum: General Authoring Discussion 08/19/18, 05:04 PM
Replies: 7
Views: 3,223
Posted By KLISK
It works, you are a magnificent person!

It works, you are a magnificent person!
Forum: General Authoring Discussion 08/19/18, 04:33 PM
Replies: 7
Views: 3,223
Posted By KLISK
Perhaps you can tell me how I can remove the...

Perhaps you can tell me how I can remove the animation from this fragment "LOOT_WINDOW_FRAGMENT"
Forum: General Authoring Discussion 08/19/18, 04:05 PM
Replies: 7
Views: 3,223
Posted By KLISK
Scene_manager

Tell me how can I get a list of fragments in this format "FRAME_PLAYER_FRAGMENT"?
I need to find all the elements that have ".duration"
Forum: AddOn Help/Support 07/23/18, 08:24 AM
Replies: 1
Views: 2,178
Posted By KLISK
Help revive this code.

local function CreateSlotAnimation(inventorySlot)
if inventorySlot.slotControlType == "listSlot" then
local control = inventorySlot
local controlType = inventorySlot:GetType()

if (controlType...
Showing results 1 to 21 of 21