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Search: Posts Made By: KLISK
Forum: AddOn Search/Requests 03/12/20, 09:51 AM
Replies: 6
Views: 1,296
Posted By KLISK
@sirinsidiator and @votan are 100% right! You...

@sirinsidiator and @votan are 100% right!
You should find out the game in its original form, and then you yourself will find what you need.;)
Forum: AddOn Search/Requests 03/11/20, 11:47 AM
Replies: 6
Views: 966
Posted By KLISK
Since I use LUI, maybe I don’t need to add...

Since I use LUI, maybe I don’t need to add anything :)

@ArtOfShred do you intercept this function COMPASS_FRAME:GetBossBarActive()?
Forum: AddOn Search/Requests 03/10/20, 11:34 PM
Replies: 6
Views: 966
Posted By KLISK
Perhaps I will add such a setting in PerfectPixel.

Perhaps I will add such a setting in PerfectPixel.
Forum: AddOn Help/Support 11/27/19, 12:16 PM
Replies: 9
Views: 1,130
Posted By KLISK
I can say ... the pixels are just huge. :eek:

I can say ... the pixels are just huge. :eek:
Forum: AddOn Search/Requests 03/23/19, 03:56 PM
Replies: 1
Views: 604
Posted By KLISK
https://www.esoui.com/downloads/info1523-VotansImp...

https://www.esoui.com/downloads/info1523-VotansImprovedQuests.html
Forum: General Authoring Discussion 03/15/19, 02:36 PM
Replies: 18
Views: 2,898
Posted By KLISK
Here is an example of adding a new control to the...

Here is an example of adding a new control to the pool and hiding the existing one.
<OnInitialized> is called once when an object is created, any global function or Lua code can be placed...
Forum: General Authoring Discussion 03/15/19, 12:47 AM
Replies: 18
Views: 2,898
Posted By KLISK
As I wrote earlier, you create an object...

As I wrote earlier, you create an object structure through XML. You will have a template for passing to the pool. And all the parameters and handlers that will change, use SetCustomAcquireBehavior...
Forum: General Authoring Discussion 03/14/19, 05:16 PM
Replies: 18
Views: 2,898
Posted By KLISK
Well, in general, the possibility is)) @Letho...

Well, in general, the possibility is))

@Letho but as Siri said, a pool for saving objects for quick access. If you decide to completely replace the object in the pool, it will not be elegant, it...
Forum: General Authoring Discussion 03/14/19, 02:22 PM
Replies: 18
Views: 2,898
Posted By KLISK
you need to use "overide = true" if you want to...

you need to use "overide = true" if you want to change the parameters of an existing object. I tried to do it with InventoryRowControl, but I could not get a fully working version. If you need to...
Forum: Bug Reports 02/16/19, 11:18 AM
Replies: 0
Views: 1,713
Posted By KLISK
[open] GetJournalQuestLocationInfo()

I want to get the name of the dungeon, which is needed for the task with the help of 'GetJournalQuestLocationInfo()', but the function returns not what is needed. Is this a mistake or am I doing...
Forum: General Authoring Discussion 08/19/18, 06:28 PM
Replies: 7
Views: 851
Posted By KLISK
He refers to this: INVENTORY_FRAGMENT =...

He refers to this:
INVENTORY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_PlayerInventory)

ZO_FadeSceneFragment = ZO_AnimatedSceneFragment:Subclass()

function ZO_FadeSceneFragment:New(control,...
Forum: General Authoring Discussion 08/19/18, 05:16 PM
Replies: 7
Views: 851
Posted By KLISK
Can I do something like this with...

Can I do something like this with "INVENTORY_FRAGMENT" to turn off the animation. Instead of "INVENTORY_FRAGMENT.duration = 0"
Forum: General Authoring Discussion 08/19/18, 05:04 PM
Replies: 7
Views: 851
Posted By KLISK
It works, you are a magnificent person!

It works, you are a magnificent person!
Forum: General Authoring Discussion 08/19/18, 04:33 PM
Replies: 7
Views: 851
Posted By KLISK
Perhaps you can tell me how I can remove the...

Perhaps you can tell me how I can remove the animation from this fragment "LOOT_WINDOW_FRAGMENT"
Forum: General Authoring Discussion 08/19/18, 04:05 PM
Replies: 7
Views: 851
Posted By KLISK
Scene_manager

Tell me how can I get a list of fragments in this format "FRAME_PLAYER_FRAGMENT"?
I need to find all the elements that have ".duration"
Forum: AddOn Help/Support 07/23/18, 08:24 AM
Replies: 1
Views: 723
Posted By KLISK
Help revive this code.

local function CreateSlotAnimation(inventorySlot)
if inventorySlot.slotControlType == "listSlot" then
local control = inventorySlot
local controlType = inventorySlot:GetType()

if (controlType...
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