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Search: Posts Made By: Shinni
Forum: Chit-Chat 06/02/22, 11:16 AM
Replies: 137
Views: 52,931
Posted By Shinni
10 000/7 year = 120/month That seems rather...

10 000/7 year = 120/month
That seems rather expensive, no wonder you need ads or payments. Are you renting a full/dedicated server? It might be worth to switch to a VPS/virtual server, because I'm...
Forum: AddOn Help/Support 05/07/22, 05:49 PM
Replies: 1
Views: 1,639
Posted By Shinni
Install...

Install https://www.esoui.com/downloads/info3034-HarvestMap-Data.html
and run the DownloadNewData.bat
Forum: General Authoring Discussion 11/23/21, 12:05 PM
Replies: 3
Views: 3,148
Posted By Shinni
Protected functions are only allowed to be called...

Protected functions are only allowed to be called by addons when out of combat.
This verification of the combat state is done inside "CallSecureProtected". Protected functions must be called via...
Forum: Tutorials & Other Helpful Info 09/22/21, 07:23 PM
Replies: 24
Views: 17,532
Posted By Shinni
GetZoneId converts a zone index to a zone id. It...

GetZoneId converts a zone index to a zone id. It does not return the current zone id.
zoneId = GetZoneId(zoneIndex)
zoneIndex = GetZoneIndex(zoneId)

To get the current zone id you want to...
Forum: General Authoring Discussion 09/06/21, 01:28 AM
Replies: 4
Views: 2,686
Posted By Shinni
In addition to the hook functions Dolgubon linked...

In addition to the hook functions Dolgubon linked in his post, there is also SecurePostHook which can be used with protected functions. Unlike ZO_PreHook, SecurePostHook calls the hook after the...
Forum: AddOn Help/Support 09/03/21, 06:49 PM
Replies: 3
Views: 3,209
Posted By Shinni
Merlin's Rez Helper is using LibAddonMenu in a...

Merlin's Rez Helper is using LibAddonMenu in a way that is no longer supported.
Specifically the file Elder Scrolls Online/live/Addons/MerlinsRezHelper/merlinsRezHelper.lua, the first line
local LAM2...
Forum: Lua/XML Help 06/24/21, 10:29 PM
Replies: 5
Views: 2,601
Posted By Shinni
You got a typo STT.Countdown vs STT.CountDown

You got a typo
STT.Countdown vs STT.CountDown
Forum: General Authoring Discussion 05/25/21, 06:21 AM
Replies: 9
Views: 3,286
Posted By Shinni
I think the only way to verify accounts is to...

I think the only way to verify accounts is to have them send something to you ingame. Eg mail or a guild application. These things can be done via the addon API, but you will have to login on both...
Forum: Wish List 05/15/21, 06:05 AM
Replies: 7
Views: 4,507
Posted By Shinni
There exists the api function...

There exists the api function SetMapToMapId(mapId), so you could just call the following

if SetMapToMapId(mapId) == SET_MAP_RESULT_MAP_CHANGED then
...
Forum: Lua/XML Help 05/08/21, 03:03 AM
Replies: 2
Views: 2,406
Posted By Shinni
I'd guess that's the exp required for level...

I'd guess that's the exp required for level 1-50?

Also the experience required for champion points is given by some formula which also works for 0, so GetNumChampionXPInChampionPoint(0) does return...
Forum: Lua/XML Help 03/16/21, 10:15 AM
Replies: 7
Views: 3,284
Posted By Shinni
NewCharacterIdSettings instead of NewCharacterId

NewCharacterIdSettings instead of NewCharacterId
Forum: Lua/XML Help 03/16/21, 09:22 AM
Replies: 7
Views: 3,284
Posted By Shinni
It's EVENT_ADD_ON_LOADED instead of...

It's EVENT_ADD_ON_LOADED instead of EVENT_ADDON_LOADED.
That's why your initialization function is not executed.
Forum: Tutorials & Other Helpful Info 03/08/21, 02:04 PM
Replies: 6
Views: 10,397
Posted By Shinni
Those masking functions <3 Thanks a lot!

Those masking functions <3
Thanks a lot!
Forum: Bug Reports 01/31/21, 05:09 PM
Replies: 1
Views: 5,535
Posted By Shinni
I think the easiest fix is to escape the 0 byte...

I think the easiest fix is to escape the 0 byte to \000. That fixes all the issues mentioned above.
Forum: Bug Reports 01/31/21, 12:23 PM
Replies: 1
Views: 5,535
Posted By Shinni
[open] bug in lua string escape

There is a bug when reading escaped strings.
Any string containing the byte sequence 5C 30 B2 is unable to be loaded by the game.
For example when a string contains the byte sequence 00 B2 and is...
Forum: Wish List 11/20/20, 02:06 PM
Replies: 11
Views: 7,576
Posted By Shinni
Thanks so much! Quick question, will zoneId be...

Thanks so much!
Quick question, will zoneId be part of the arguments or is it always relative to the current zone? Votan's request didn't specify zoneId but I thought it might be useful given that...
Forum: Wish List 11/09/20, 08:52 AM
Replies: 11
Views: 7,576
Posted By Shinni
With normalized position you mean the 2d map...

With normalized position you mean the 2d map position? I.e. this question is about converting 3d world to 2d map coordinates?
Then I'll just add the related...
Forum: Wish List 07/14/20, 12:10 PM
Replies: 1
Views: 5,108
Posted By Shinni
I realized I did not follow the guideline and add...

I realized I did not follow the guideline and add [open] to the subject.
It doesn't seem to be possible for me to edit the title. Is a moderator able to edit it?
Forum: Wish List 07/03/20, 10:25 AM
Replies: 1
Views: 5,108
Posted By Shinni
[open] WorldPositionToMapPosition

I would like to request the following API function:
WorldPositionToMapPosition(zoneId, worldX, worldY, worldZ)
- normalizedX, normalizedY

It takes 3d world coordinates and converts them to 2d map...
Forum: Lua/XML Help 06/14/20, 12:06 PM
Replies: 3
Views: 3,713
Posted By Shinni
EVENT_MANAGER:RegisterForEvent(BarTracker.name,...

EVENT_MANAGER:RegisterForEvent(BarTracker.name, EVENT_ACTION_LAYER_PUSHED, function() BarTracker.toggleVisibility(true) end)

It's basically shorthand for something like below. The only difference is...
Forum: General Authoring Discussion 06/14/20, 12:00 PM
Replies: 2
Views: 3,421
Posted By Shinni
There are two functions: GetGameTimeMilliseconds...

There are two functions: GetGameTimeMilliseconds and GetFrameTimeMilliseconds.

GetGameTimeMilliseconds returns the number of milliseconds that passed since the game started, if I remember...
Forum: AddOn Search/Requests 05/22/20, 09:12 AM
Replies: 10
Views: 3,957
Posted By Shinni
The scrying and excavating interfaces are not...

The scrying and excavating interfaces are not available to addons. There are no API functions that return information about the tiles on the scrying board.
Forum: Wish List 03/16/20, 06:31 AM
Replies: 7
Views: 6,010
Posted By Shinni
One workaround would be to create two container...

One workaround would be to create two container addons.
So you have one addon "MyMainAddon" which is the actual addon, and two addons "MyAddon'sEUdata" and "MyAddons'USdata".
Store your heavy data in...
Forum: AddOn Help/Support 09/06/19, 12:01 PM
Replies: 3
Views: 2,790
Posted By Shinni
Some files in your AUI installation are missing....

Some files in your AUI installation are missing. Try reinstalling the addon.
Forum: Minion 08/31/19, 05:06 AM
Replies: 2
Views: 13,178
Posted By Shinni
I do not know if there is a manual config...

I do not know if there is a manual config possible, but the following workaround should help:

Create a folder where you want to install your addons in. Let's say "C:/AddOns" and select that folder...
Showing results 1 to 25 of 167