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07/05/14, 10:59 AM   #3
Flagrick
 
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Join Date: Apr 2014
Posts: 24
I have done something like that:

Lua Code:
  1. -------------------------------------------------------------------------------
  2. --TESO GUILDS TYPES
  3. -- 0 : unknow
  4. -- 1 : fighter, guerrier, kämpfer
  5. -- 2 : mage, mage, magier
  6. -- 3 : Undaunted, indomptable, ???
  7. function MyGetGuildType(skillType,  skillIndex)
  8.     local GuildTypeRet=0
  9.    
  10.     if (skillType ~= SKILL_TYPE_GUILD) then return GuildTypeRet end
  11.    
  12.     local skillName = GetSkillLineInfo(skillType, skillIndex)
  13.     skillName:lower()
  14.    
  15.     if ( (string.find(skillName, "fighter") ~= nil) or (string.find(skillName, "guerrier") ~= nil) or (string.find(skillName, "kämpfer") ~= nil)) then
  16.         GuildTypeRet=1
  17.     elseif ( (string.find(skillName, "mage") ~= nil ) or (string.find(skillName, "magier") ~= nil )) then
  18.         GuildTypeRet=2
  19.     --elseif ( (string.find(skillName, "undaunted") ~= nil) or (string.find(skillName, "indomptable") ~= nil) )
  20.     else
  21.         GuildTypeRet=3
  22.     end
  23.    
  24.     return GuildTypeRet
  25. end

Works in english, french and perhaps in German (i was not sure for the guils name and with german word for undaunted.

Last edited by Flagrick : 07/05/14 at 02:43 PM.
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