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07/10/14, 09:44 AM   #6
Harven
 
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Join Date: Apr 2014
Posts: 135
Changes to the keybindstrip:
  • callback function argument changed - was descriptor table, now is boolean (true if the callback was called on key up, false otherwise),
  • handlesKeyUp - new entry in the descriptor table - if set to true, callback will be called on key down and up

Changes to FRAGMENT_GROUP table (used in ZO_Scene:AddFragmentGroup()):
  • changed UI_WINDOW to MOUSE_DRIVEN_UI_WINDOW,
    - keybindstrip frament is now MOUSE_DRIVEN_UI_WINDOW.KEYBIND_STRIP_FADE_FRAGMENT,
  • changed UI_WINDOW_NO_COMBAT_OVERLAY to MOUSE_DRIVEN_UI_WINDOW_NO_COMBAT_OVERLAY,
    - keybindstrip frament is now MOUSE_DRIVEN_UI_WINDOW_NO_COMBAT_OVERLAY.KEYBIND_STRIP_FADE_FRAGMENT,
  • added GAMEPAD_DRIVEN_UI_WINDOW

Last edited by Harven : 07/10/14 at 02:53 PM.
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