Changes to the keybindstrip:
- callback function argument changed - was descriptor table, now is boolean (true if the callback was called on key up, false otherwise),
- handlesKeyUp - new entry in the descriptor table - if set to true, callback will be called on key down and up
Changes to FRAGMENT_GROUP table (used in ZO_Scene:AddFragmentGroup()):
- changed UI_WINDOW to MOUSE_DRIVEN_UI_WINDOW,
- keybindstrip frament is now MOUSE_DRIVEN_UI_WINDOW.KEYBIND_STRIP_FADE_FRAGMENT,
- changed UI_WINDOW_NO_COMBAT_OVERLAY to MOUSE_DRIVEN_UI_WINDOW_NO_COMBAT_OVERLAY,
- keybindstrip frament is now MOUSE_DRIVEN_UI_WINDOW_NO_COMBAT_OVERLAY.KEYBIND_STRIP_FADE_FRAGMENT,
- added GAMEPAD_DRIVEN_UI_WINDOW