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11/10/14, 01:58 AM   #1
justinbarrett
Join Date: Nov 2014
Posts: 25
GetUnitXP returning odd value

is this
Code:
GetUnitXP("player")
returning the wrong value for veterans? I thought veterans went to normal xp and we dropped
Code:
GetUnitVeteranPoints("player")
it does check beforehand if the *player exists, so it is not an empty pointer...not sure how you reffer to this exactly in LUA, but I'm sure I am understood here
Anyway am I just wrong, a current known issue, or possibly initialized incorrectly by me?
I fill a local variable upon initialization just to get a value in there...any help is appreciated.
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