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03/20/14, 03:15 PM   #30
Unordinary
Join Date: Mar 2014
Posts: 3
Originally Posted by inDef View Post
All my point was is that it's better to remove all of it before launch and then start adding back functionality slowly based on user feedback.

For the way the game is now, none of these changes matter. Cyrodiil is not a competitive PvP platform. While I greatly respect Wykkyd, I disagree that it is important to know exactly what is or isn't killing you or your friend. In massive zerg fights none of that information matters. In smaller scale fights it does matter...but when there is no penalty or stake in winning or losing...again, it doesn't really matter.

If they add arena or some kind of competitive PvP scenario... then all of the information they removed from the API will need to be re-introduced and built into the default UI.

Until then, I feel that all of these changes are fine.

this is just a horrible, horrible post.
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