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09/03/15, 02:15 AM   #31
Fyrakin
 
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Join Date: Apr 2014
Posts: 129
Originally Posted by Randactyl View Post
My question is, what changed in the IC update that made this so much more of a problem than it was previously? Of course we should not be creating unnecessary closures, but it seems like the game is handling the issue with less grace than it should (or at least less than it was previously).
Introduction of OnTextureLodead? I suspectį it also led to memory leak of sorts.
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