I've tested it before the update to 2.2 and I did not test it on PTS (as the download was too slow to finish in time before the update to 2.2 was live
).
I need to find the time to test it on 2.2 live now again and I guess I'll change to the SHARED_INVENTORY callback function then.
As I'm currently using the normal EVENT_INVENTORY_SINGLE_SLOT_UPDATE callback function to check new looted items, if they apply to some filters and should get a marker symbol then (like marking a new looted intricate item with the intricate texture marker):
Could I replace the event callback function with the same new callback function of SHARED_INVENTORY "SingleSlotInventoryUpdate" too in the future, to do these intricate checks etc.?