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09/28/16, 11:29 AM   #1
votan
 
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Join Date: Oct 2014
Posts: 578
[implemented] Little wishes for ZO_WorldMap.lua

Hi Chip,
  • can we have the instances of g_mapPinManager and g_mapPanAndZoom public accessible? (as global Getter functions or members of ZO_WorldMap??)
  • is it possible to get ZO_WorldMap_PanToPlayer working with keepSquare=false?
  • is it possible to call GetGamepadAdjustedMapDimensions for build-in modes, only?
  • can we have a ZO_WorldMap_JumpToPlayer, too?


Thank you in advance.