Very nice thread. I like having a little insight into those issues.
Originally Posted by ZOS_ChipHilseberg
What would you need the unit id for in this new system?
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Having a way to determine UnitId's before going into combat (for the player and groupmembers) would help me a little when setting up my data for Combat Metrics. Something like a GetUnitId(unittag). Just not sure how this goes with the changes you are doing right now in PVP.