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02/10/17, 02:08 PM   #22
Phinix
 
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Join Date: Apr 2014
Posts: 186
Originally Posted by votan View Post
Ok, next test:
Locate WORLD_MAP_SCENE:AddFragment(ZO_FadeSceneFragment:New(MAP_COORDINATES.control))
in Garkin's addon.
Change to:
WORLD_MAP_SCENE:AddFragment(ZO_HUDFadeSceneFragment:New(MAP_COORDINATES.control))
This also seems to solve the errors. I set your previous test back to 100, made the above change, and after reloading there was no error. Set the above back to the original, reloaded, followed the same sequence, errors.

I also tried with both edits set, and going straight to the inventory instead of going to the map first, and either way it seems either or both of these changes together avoid the error in half a dozen tests so far.
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