Originally Posted by sirinsidiator
I adjusted the title.
Since you can enter other players houses only via certain API functions, you could already emulate something like that. You would need to pre-hook the jump functions that allow you to get into their house and save the target name. As far as I am aware you also don't need to worry about crashes and disconnects, because you will be moved out of their house in that case.
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I think you can enter a house via travel to player, in which case you can't know the owner.