View Single Post
03/18/19, 02:43 PM   #4
MaralieRindu
Join Date: Jul 2015
Posts: 7
Originally Posted by Baertram View Post
Check the code of DoItAll, it may help you.
Keybinds are added via scene stateChange callback functions.
The current version does the same thing MassDeconstructor does, registers for the crafting table interaction message. This happens before the scene change is finished.
  Reply With Quote