Originally Posted by Halja
You don't need to use the <OnKeyDown> or <OnKeyUp> events suggested in the Wiki. In fact, I would leave the hardcoded key press out all together. Let the user pick. The layer and category in the bindings.xml it were your custom key bind can be user set in the control menu of the game.
--halja
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I do have it setup that way, but id still like to define a default key for the option at least initially, to avoid the opening of the old inventory unless the user changes it back. All in all when I'm done this addon will overide most of the games ui and require many key bindings to be changed. There must be a way to set a key with the
ZO_CreateStringId("SI_BINDING_NAME", "") or something similar