I can pass the loophole bug along to our QA team, and I can pass the request for the client knowing the character names on to our backend team, but there's no guarantee we'll be able to add that extra functionality, unfortunately.
Of note, just because that Lua check doesn't give the alert doesn't mean the invite actually goes through. Have you confirmed that the player actually receives the invite? The backend should be preventing it even for a character name.
Last edited by ZOS_DanBatson : 02/17/20 at 02:54 PM.
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