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02/20/14, 09:31 AM   #7
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Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
That's the guy I have been reading about. He has done a ton of theorycrafting in the full beta and says that health, stamina, and magicka all hit soft caps quite quickly while the second section of stats in the video (crit, resistances, etc.) either have super high soft caps or have none. In the video, he did not have the soft cap in heath, but he posted a picture that it will get overcharged in the 2500-3000 health range.

The problem that the game presents is that it is easy to get all three attributes capped quite quickly, but currently, only offer those three attributes on enchants for armor pieces while the more desirable stats are on jewelry and accessories.

I believe he is correct on saying that we may need to mix and match our armor types in order the get the most benefit from all of our stats, on top of getting skills that compliment gear (i.e. the Magelight ability he showed off which does not have a cap.) opposed to a skill that buffs health, stamina, or magicka in any way, as it would only contribute to the problem.

I am going to have to look over my builds again, as I know I have some health/stamina/magicka increases/buffs that may not be necessary.
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