sourceType=COMBAT_UNIT_TYPE_NONE
abilityActionSlotType= ACTION_TYPE_NOTHING
|
I would not use this! It's saying nothing and this will be applying to about every 2nd incoming combat event on the player...
So your code will most likely fail to detect the block properly and raise many false positives!
btw: the source data is often unknown/empty like your's here, especially if you are in a PvP/AvA environment.