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[implemented] GetWeaponType()
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05/07/14, 11:24 PM
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ingeniousclown
Join Date: Feb 2014
Posts: 122
Originally Posted by
Seerah
I found a better way!
GetItemSoundCategory(bagId, slotIndex)
This still isn't infallible... some items have a sound category of 0. Doing an "or" against the icon parse and the sound may fill in the gaps, however...
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