The MapID functions do not seem to be consistent. I tried using them as a non language return value but alas, when inside a town within a zone one of the functions will return nil and the other the number of a totally different zone.
When you are outside of the town it seems to work consistently.
This also affects the EVENT_ZONE_UPDATE and EVENT_ZONE_CHANGED functions as when you shrine jump outside of a town area it doesn't seem to properly register the change as grabbing the texture files to draw a minimap at that time doesn't seem to work. You have to use reloadui to correctly change.
Last edited by Xrystal : 05/09/14 at 02:36 AM.
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