Originally Posted by Harven
When you enter the combat another event is triggered: EVENT_PLAYER_COMBAT_STATE.
EVENT_COMBAT_EVENT is the right one for you.
Look at the parameters: (integer result, bool isError, string abilityName, integer abilityGraphic, integer abilityActionSlotType, string sourceName, integer sourceType, string targetName, integer targetType, integer hitValue, integer powerType, integer damageType, bool log)
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Ahh!! Ok, I understand now, thank you!