Three are supported English, French or German by ZOS.
There is a cVar to detect language. It is "Language.2" and the return is two character string , "en", "fr', or "de".
Using the manifest you can have the game load a different file(s) based on the language the client is playing in. Typically, the lua file is string tables but you could do more.
The variable $(language) become the two character return of the cVar. If the player is launching in German and the manifest entry localization/$(language).lua, the game loads the file de.lua in the subdirectory localization.
-halja
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