Not as readily, but you can do something like this:
Code:
local count = 0
for _, skillTypeData in SKILLS_DATA_MANAGER:SkillTypeIterator() do
for _, skillLineData in skillTypeData:SkillLineIterator() do
count = count + SKILL_POINT_ALLOCATION_MANAGER:GetNumPointsAllocatedInSkillLine(skillLineData)
end
end
To find out how many points are currently "spent."