01/28/15, 10:15 AM
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#11
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Join Date: Mar 2014
Posts: 832
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- There are changes in itemIDs for provisioning items, for example:
Code:
|H1:item:34305:25:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
Live server:
Guar Eggs
PTS:
Pumpkins
- Item links has one more value in data (stolen)
Old link: |H0:item:16426:1:50:0:0:0:0:0:0:0:0:0:0:0:0:3:0:0:0:0|h|h
New link: |H0:item:16426:1:50:0:0:0:0:0:0:0:0:0:0:0:0:3:0:0:0:0:0|h|h
- All cities which have added Outlaws Refugee are now slightly different. If you have coordinates for city maps, you will need to recheck them. (Vulkhel Guard, Mournhold, ...)
- There is a change in WorldMap tooltip creators, tooltips doesn't work because key "tooltip" now contains mumeric mode instead of tooltip control. I.e. in your creator table change "tooltip = InformationTooltip" to "tooltip = 1"
It used to be table with the following keys:
Code:
creator = function(pin) that creates tooltip - or I should say function that will be called when mouse is over the pin, it does not need to create tooltip.
tooltip = tooltip control you want to use.
hasTooltip = function(pin) which returns true/false to enable/disable tooltip.
Now it has the following keys:
Code:
creator = the same function as above
tooltip = is now number 1-4, one of this table:
local TOOLTIP_MODE = {
INFORMATION = 1,
KEEP = 2,
MAP_LOCATION = 3,
IMPERIAL_CITY = 4,
}
hasTooltip = the same function as above
gamepadCategory = (nilable) string
gamepadCategoryId = (nilable) number, right now it uses one of:
local GAMEPAD_PIN_ORDERS = {
DESTINATIONS = 10,
AVA_KEEP = 20,
AVA_OUTPOST = 21,
AVA_RESOURCE = 22,
AVA_GATE = 23,
AVA_ARTIFACT = 24,
AVA_IMPERIAL_CITY = 25,
AVA_FORWARD_CAMP = 26,
CRAFTING = 30,
QUESTS = 40,
PLAYERS = 50,
}
gamepadCategoryIcon = (nilable) texture path
gamepadEntryName = (nilable) string
gamepadSpacing = (nilable) boolean
- There are 3 new fonts:
"EsoUI/Common/Fonts/FTN47.otf"
"EsoUI/Common/Fonts/FTN57.otf"
"EsoUi/Common/Fonts/FTN87.otf"
- ZO_FadingControlBuffer:New(control, maxDisplayedLines, fadeAnimationName, translateAnimationName, anchor) now expects ZO_Anchor object instead of anchor point.
And if you are hooking setup function for templates in this object, it is now called "setup" instead of "setupFunction".
- There is a new link type:
COLLECTIBLE_LINK_TYPE = "collectible"
- All critters have now 9 HP instead of 1 HP. If you were detecting critters using the max HP, you might want to change it.
Last edited by Garkin : 01/29/15 at 12:30 PM.
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