RequestJumpToHouse(GetHousingPrimaryHouse(), false)
true if jump inside
Can be found by inspecting the button at your collections where you can show the menu to jump in/outisde your house e.g. move the mouse above and use /zgoo mouse or merTorchbug /tbm to show the name of the control.
ZO_HousingBook_KeyboardContentsHousingInteractButtonsTravelToHouse
Then search the end of the name "TravelToHouse" in the ESOUI sources and you'll find the ShowMenu (shows the context menu) call in function HousingBook_Keyboard:RequestJumpToCurrentHouse():
Lua Code:
function HousingBook_Keyboard:RequestJumpToCurrentHouse()
local collectibleData = self.navigationTree:GetSelectedData()
if collectibleData then
local houseId = collectibleData:GetReferenceId()
if collectibleData:IsLocked() then
-- Preview, behavior will always be inside
RequestJumpToHouse(houseId)
SCENE_MANAGER:ShowBaseScene()
else
ClearMenu()
AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_INSIDE), function()
local TRAVEL_INSIDE = false
RequestJumpToHouse(houseId, TRAVEL_INSIDE)
SCENE_MANAGER:ShowBaseScene()
end)
AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_OUTSIDE), function()
local TRAVEL_OUTSIDE = true
RequestJumpToHouse(houseId, TRAVEL_OUTSIDE)
SCENE_MANAGER:ShowBaseScene()
end)
ShowMenu(self.travelToHouseButton)
end
end
end