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03/29/17, 01:19 PM   #3
votan's Avatar
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Join Date: Oct 2014
Posts: 519
I'm not sure, but I think you can bend the edges of a texture control with :SetVertexUV(*[VERTEX_POINTS|#VERTEX_POINTS]* _vertex_, *number* _u_, *number* _v_)
@votan73 (EU - megaserver)
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