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05/11/14, 09:12 AM   #10
Aicam
Join Date: Apr 2014
Posts: 16
Ok, I found the source of all the problems, i could conform.

Lua Code:
  1. local fragment = ZO_SimpleSceneFragment:New( yourControl )
  2.  
  3. ...
Apparently the fade animation messes up, the timeline in SCENE_MANAGER. That this can influence
the dialog window is quite intuitive, and the reason i found this solution, why this is breaking the drag event in the skill menu is certainly another matter .
Anyway this should fix all issues and a 0.2sec fade animation is hardly impoertant to most people .

edit:
I still can't reproduce any problems with the fast travel system, using either fragment classes, i jumped around for about 30min between wayshrine and i still have as much money as before.

Last edited by Aicam : 05/11/14 at 10:35 AM.
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