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05/11/14, 01:19 PM   #43
Xrystal
caritas omnia vincit
 
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Join Date: Feb 2014
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Sometimes Lua programmers, like myself, have had to switch to XML because of limitations within the ESO API. Some of the functionality I need will only work with XML created frames. Such as the Update routine for frames. I also had problems implementing the combo boxes in pure Lua. It was at that point *I* decided to simply put all my UI in XML and just use Lua for functionality. Maybe in a later update ESO will change things again so that I can do what I initially wanted to do.

That aside, people will always see different pro's and con's of XML vs Lua. I posted my comments way way back in the thread so I won't mention them again. But I am not going to let such a debate decide how I write my addon as I feel it needs to be written. Of course, if there is a blatant problem with some of my code, that is a different matter entirely. But then that is what wrong information/display, error messages and crashing of game is for, to tell you that something is wrong.
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