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05/12/14, 01:03 PM   #57
Harven
 
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Join Date: Apr 2014
Posts: 135
Originally Posted by Aiiane View Post
...EVENT_MANAGER:RegisterForUpdate in turn is a wrapper around OnUpdate...
How you know that? EVENT_MANAGER = GetEventManager(), and the function GetEventManager() seems to be defined inside the game (not in lua). Is this a knowledge acquired with trial and error method?
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