Thread: 2.7 Update
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01/20/17, 01:10 PM   #57
Haho
Join Date: Jul 2016
Posts: 15
Agreed for having the choice. Probably too complex to implement before Homestead release though.

btw I didnt equip the c160 item before talking to the npc when i tested, but anyway, I would want to be able to get rid of an old piece of armor i don't use anymore if it happens i have one that fits a writ.

but in the end, i expected the Build-in lock to actually lock stuff.
That would be intuitive, easy to use, to understand, non-intrusive, easy to implement and most of all expected by anyone.
Though you can't lock potions with it.
So while we're at it... if the check done for item Validity was to include the lock, it couldn't hurt to have the corresponding API for other things than gear.

just a thought.
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