Originally Posted by Phinix
@ZOS_ChipHilseberg
Would it be possible to add unitID to the values returned for GetUnitBuffInfo('unit', i), if if not that, then have a new function GetUnitID('unit') that would return this information?
This would allow proper multi-target debuff tracking in Srendarr.
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Since Homestead, GetUnitBuffInfo returns a boolean castByPlayer at the end:
Lua Code:
GetUnitBuffInfo(string unitTag, number buffIndex)
Returns: string buffName, number timeStarted, number timeEnding, number buffSlot, number stackCount, textureName iconFilename, string buffType, number BuffEffectType effectType, number AbilityType abilityType, number StatusEffectType statusEffectType, number abilityId, boolean canClickOff, boolean castByPlayer
Maybe this helps?