@Chip How much of a performance impact are we talking about? Would it be noticable?
@Ayantir Even if it is an old topic, I have to agree that corrupting save data on load is a bug and should be fixed.
Maybe the game should stop writing data before it reaches the limit, or skip saving a new version of a file if it has too many strings? Loosing the data of one session is IMO still better than loosing all data. The ZO_SavedVariables class could also offer some way for addons to determine how much "space" is still left to give them a way to determine if they should remove old entries in what ever way they need.
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