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07/11/23, 04:57 PM   #13
Anthonysc
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Join Date: Jan 2022
Posts: 10
So the new

"GetNumKillLocationAllianceKills" function would seem to be related to the
In Cyrodiil and Imperial City specifically, you will also get more information on “crossed swords” showing who’s currently winning in that particular fight.
patch note, correct? In that it is able to return how many deaths occured of each alliance?

Code:
* GetNumKillLocationAllianceKills(*luaindex* _index_, *[Alliance|#Alliance]* _alliance_)
** _Returns:_ *integer* _numKills_
Is the luaindex used the same as used for GetKillLocationPinInfo returned by looping over GetNumKillLocations?

I would suspect that it would be, but seemed reasonable to check.
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