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02/19/23, 06:51 PM   #4
sinnereso
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Join Date: Oct 2022
Posts: 245
Originally Posted by sirinsidiator View Post
Or use the animation framework the game already provides instead of setting properties in your own code manually.
You can find an example of how it is used in the ui source code.
"LoadIconAnimation" rotates a texture by 360° every 1.5 seconds as defined here.
Thats looks very much like what im looking for but looks like XML which I haven't touched on yet. Im trying to keep it basic and no dependencies while also learning how it all works. Is there anyway to rotate "/esoui/art/screens_app/load_ourosboros.dds" with something like that in LUA during a short function?

Or maybe what I should be asking is.. How do I call that function to load and rotate "/esoui/art/screens_app/load_ourosboros.dds" while i want it to and then shut it down after? I havent the slightest how to make sense or use of that XML yet.

Last edited by sinnereso : 02/19/23 at 07:05 PM.
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