And in addition EVENT_PLAYER_ACTIVATED will fire as all was loaded and you are ready "to run" with your char ingame.
It will even fire after a reloadui, zone changes and other things where a loading screen appears.
Hint: The chat will be ready for output after this event has fired! So debug messages you send to the chat before (e.g. at EVENT_ADD_ON_LOADED) cannot be seen in the chat, except you use other libraries (LibDebugLogger) with it's own UI (DebugLogViewer) or addons like pChat which enable a history to buffer send messages before player activated event -> showing the cached messages then.
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