Originally Posted by ZOS_ChipHilseberg
We’ve identified the issue that’s causing the UI to get spammed with a bunch of single-slot updates whenever the server wants to give you single full-inventory update. We’re testing a fix that will cause full-inventory updates (for example, the one that happens when items are confiscated by a guard) to only trigger one EVENT_INVENTORY_FULL_UPDATE, instead of spamming you with single-slot updates.
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That would be really helpful. Thank you.
Originally Posted by ZOS_ChipHilseberg
The easiest way to do this is to use the IsUnderArrest() function, which will return true while the player is in the arrest conversation itself, and while stunned as the guard runs up to you.
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Thanks, will check it out.
Regards,