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10/02/19, 02:53 AM   #6
votan
 
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Join Date: Oct 2014
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Originally Posted by chatrat12 View Post
After looking at the scene/fragment model, I see that fragments wrap around your control. So, I don't necessarily need a custom fragment.
All the fragment "classes" you need are already there. For you own top level you need your own ZO_FadeSceneFragment "instance".
To stop all movement you can re-use STOP_MOVEMENT_FRAGMENT instance.
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