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04/29/23, 12:03 PM   #4
sinnereso
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Join Date: Oct 2022
Posts: 245
This setup works just ok. But imo the real issue is that the "EVENT_OPEN_ARMORY_MENU" appears to trigger before anything is actually done, sending my code in motion but theres no controls or anything yet to even look at for over 100ms. Are all events fired early like that? That event is fine like that if you intend to only output a chat message but if you intend to manipulate the armory it cant be done for at least 100ms on a decent system with decent latency.

Im giving it my best to do it this way due to the simplicity of the "ZO_KeybindStripButtonTemplate3:ToggleHidden()" which not only hides the button but also disables the keybind making it a suitable choice.

Last edited by sinnereso : 04/29/23 at 12:09 PM.
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