Originally Posted by Garkin
...
|
Ok so i've played around with the code from your 1st reply with
Lua Code:
/script SCENE_MANAGER:Show("worldMap") ZO_WorldMap_SetMapByIndex(mapIndex)
GetCurrentMapIndex()
--Returns: luaindex:nilable index
GetCurrentMapZoneIndex()
--Returns: luaindex zoneIndex
and i got it to work but i cant do the same for dungeons (Zones) :/ any idea?
There seems to be no ZO_WorldMap_SetMapZoneByIndex()
As for the second part i'll try that tomorrow as i'm really really tired right now ^^