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10/16/15, 04:04 PM   #7
circonian
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Join Date: May 2014
Posts: 613
Originally Posted by QuadroTony View Post
question is 361 or 363? which one purple staff is legit and exist in the game?
The link fields are not specific to a single item, but shared by every item in the game. As sirinsidiator said they are probably indices for a lookup table for all possible properties for every item in the game. In other words every item does not necessarily use every value just because you can plug it in and it creates a fake link. I would think there is no way to know which one is legit and actually exists in the game without actually finding one in the game.


Originally Posted by QuadroTony View Post
yes charges must not be affected, but they do, if i change quality from 360 to another
Which value of charges you are referring to, the maximum number of charges or the current number of charges?

Field 20 in the link has nothing to do with the maximum number of charges, it changes the current number of charges. That is why when you change from 360 to 361 the "current" number of charges do not change.

Changing the quality effects all of the stats. Increasing the quality to purple increases the damage, value, enchantment bonus, set bonuses, maximum number of charges exc... The quality rating is probably used as a factor (multiplier) for all of the stats so when you increase the quality from blue to purple it increases all of the stat values, including the maximum number of charges. In other words, the maximum number of charges should change and it does.

Edit (added):
As for the multiple versions of qualities, I have no idea. My guess would be they are used like secondary (hidden) quality levels. Each group of qualities: trash - legendary probably have different values/multipliers associated with them that determines how much the stat values change by. They could, for example, use this to create or limit more powerful items (or weaker ones). One of the values that represent purple may have a multiplier of 1.2 while another may be 1.25 (random numbers, just an example, I have no idea what they are). The stronger ones may only be applied to certain items like rare drops, boss drops, world event items, or whatever. This would prevent them from needing to have 20-30 different quality levels. Also by using different multipliers (for the same quality) this would allow them to create these special (stronger or weaker) items for every item in the game rather than needing to have a 10 different versions of every item in the game with different base values.

Last edited by circonian : 10/16/15 at 04:16 PM.
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